IRC logs: #angband-dev / 2009-11-07

  1. 00:09 -!- Lebannen [n=rowan@87-194-36-203.bethere.co.uk] has joined #angband-dev
  2. 00:18 -!- Magnate1 [n=magnate@cpc1-bror5-0-0-cust47.bmly.cable.ntl.com] has quit ["Leaving."]
  3. 00:54 -!- Lebannen [n=rowan@87-194-36-203.bethere.co.uk] has quit ["Computer sleeping"]
  4. 07:15 -!- Begasus [n=Begasus@91.178.46.247] has joined #angband-dev
  5. 07:43 -!- magnate [n=chrisc@cpc1-bror5-0-0-cust47.bmly.cable.ntl.com] has joined #angband-dev
  6. 08:30 < CIA-64> angband: magnate * r1696 /trunk/src/monster/monster1.c: Marble Dice's monster recall patch, closing #532 and #743.
  7. 09:30 -!- Begasus [n=Begasus@91.178.46.247] has quit ["Vision[1.2.0-Z-05012007]: Now you see me now you don't ^^"]
  8. 13:42 -!- Lebannen [n=rowan@87-194-36-203.bethere.co.uk] has joined #angband-dev
  9. 14:36 < CIA-64> angband: magnate * r1697 /trunk/src/ (7 files):
  10. 14:36 < CIA-64> angband: Say goodbye to raw file misery (closes #983, and invalidates #953 and #960)
  11. 14:36 < CIA-64> angband: As a precursor to the FHS changes for #134, we get rid of all reference to raw files, ANGBAND_DATA_DIR and ALLOW_TEMPLATES. We now always parse text files when starting the game.
  12. 14:54 < magnate> Yay - my first commit via git!
  13. 14:57 < magnate> Right, I'm now confident of being able to work on something else in a new branch while you finish off private-dirs
  14. 15:03 < Aerdan> yay
  15. 15:39 -!- Begasus [n=Begasus@91.178.46.247] has joined #angband-dev
  16. 15:45 < magnate> back
  17. 16:06 -!- Lebannen [n=rowan@87-194-36-203.bethere.co.uk] has quit ["Computer sleeping"]
  18. 16:35 < CIA-64> angband: magnate * r1698 /trunk/src/object/obj-power.c: Fix prices of known objects with unknown pval (inspired by #929)
  19. 17:13 < d_m> magnate: so, do you have your git-svn bridge set up now?
  20. 17:14 < magnate> yes
  21. 17:14 < magnate> www.terminalarrogance.com/angband.git
  22. 17:14 < d_m> excellent
  23. 17:14 < magnate> But my main development machine is behind the firewall, and I haven't yet automated the pushing of changes to the web server
  24. 17:15 < d_m> gotcha
  25. 17:15 < magnate> So for example, I think it currently lacks r1698
  26. 17:15 < d_m> right. yeah, my hg bridge had that issue for awhile
  27. 17:15 < d_m> (at this point it actually waits for CIA messages in the chatroom, which is working pretty well ;)
  28. 17:15 < magnate> I need to get my head around anacron, because the dev box is not on 24/7
  29. 17:15 < d_m> ah.
  30. 17:16 < magnate> Yeah. I can automate the rebasing with rephial easily enough, it's catching up with my own changes that's trickier.
  31. 17:16 < d_m> right. yeah, that's why i (currently) don't accept pushes from HG... but just patch everything back into SVN directly.
  32. 17:17 < d_m> magnate: takkaria actually gave me an account on rephial.org for doing buildbot stuff. the account doesn't work yet, but when it does it might be useful to help automate some of your git stuff.
  33. 17:20 < magnate> Thanks - that'll be v helpful
  34. 17:20 < magnate> I'm supposed to host my git repo on alioth.debian.org, but I thought I'd get it working locally first
  35. 17:21 < magnate> git is a total headf*ck if you're a linear thinker like me
  36. 17:21 < d_m> magnate: i don't love it... although now that i'm pretty good with hg i think i'd do better.
  37. 17:22 < d_m> ironically the process of sending patches to angband actually got me thinking in a more hg/git oriented way (before i had svn access)
  38. 17:32 -!- Begasus [n=Begasus@91.178.46.247] has quit ["Vision[1.2.0-Z-05012007]: Now you see me now you don't ^^"]
  39. 19:54 < CIA-64> angband: magnate * r1699 /trunk/src/ (list-effects.h object/randart.c):
  40. 19:54 < CIA-64> angband: Random activations on randarts, a mere eight years late (closes #974).
  41. 19:54 < CIA-64> angband: Needs some playtesting. Recharge times may need further tweaking.
  42. 20:12 < magnate> d_m: is your small levels code still in trunk? I just played through to dl98 and didn't notice any small levels - they all seemed to have the normal 5x5 panels
  43. 21:23 < magnate> Hmm. trac.rephial.org seems to have fallen over
  44. 23:39 < magnate> Well, I fixed #976. Was very pleased with myself until I realised that partially-known artifacts don't even appear on the knowledge menu until they're fully IDd, rendering my fix somewhat pointless. Still, it will be useful if the ID system ever reaches the point where you know the name of an artifact before you know all its properties.
  45. 23:39 < Chessa> http://dev.rephial.org/trac/ticket/976
  46. 23:48 -!- magnate [n=chrisc@cpc1-bror5-0-0-cust47.bmly.cable.ntl.com] has quit ["Leaving."]